

The Swampy Pit is an entirely optional dungeon, found within the Flayer Jungle in Act III of Swampy Pit (Diablo II) The Swampy Pit is an entirely optional area, found in the Flayer Jungle See full list on diablo2. Throw conviction into the mix and you've got a recipe for a character that completely ignores one of the game's main mechanics while also already being one of the strongest builds in the game.The Swampy Pit is a dungeon style area with three levels, the last of which is in a labyrinthine floor plan. With level 38 cold mastery (easily achievable on realistic gear), you'd be able to break any immunity in the game except for cold enchanted bosses and gargoyle traps (lol). Second, the -res possible on cold mastery is actually bigger even than conviction. First of all, the other two sources require you to either curse monsters first (lower resist) or give something else up to use it (conviction). There are at least two reasons it's game-breaking. That would be massively game-breaking on what is already one of the best skills in the game. In fact, the javazon I've been working on for the last few years has done thousands of pit runs and the only high rune I've found in there is cham, which is rare but worthless.Īlso, nobody seriously thinks cold mastery should break immunes.

It's not even a good idea for runes because pits has relatively low mob density you could be down there for months without ever finding anything.

